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	<id>https://wiki.cifprodolfoucha.es/index.php?action=history&amp;feed=atom&amp;title=LIBGDX_Musica_son</id>
	<title>LIBGDX Musica son - Historial de revisiones</title>
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	<updated>2026-10-17T23:19:33Z</updated>
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	<entry>
		<id>https://wiki.cifprodolfoucha.es/index.php?title=LIBGDX_Musica_son&amp;diff=527&amp;oldid=prev</id>
		<title>Wiki en 17:24 12 dic 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.cifprodolfoucha.es/index.php?title=LIBGDX_Musica_son&amp;diff=527&amp;oldid=prev"/>
		<updated>2015-12-12T17:24:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;es&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Revisión anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revisión del 17:24 12 dic 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot; &gt;Línea 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Veremos no punto [http://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;manuais&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;iessanclemente&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;net&lt;/del&gt;/index.php?title=LIBGDX_Gardando_datos Gardando datos] que daremos despois, explicamos que Gdx.files.internal fai referencia ó cartafol assets do proxecto Android.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Veremos no punto [http://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wiki&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cifprodolfoucha&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;es&lt;/ins&gt;/index.php?title=LIBGDX_Gardando_datos Gardando datos] que daremos despois, explicamos que Gdx.files.internal fai referencia ó cartafol assets do proxecto Android.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Podedes ver todos os métodos dispoñibles no enlace anterior da clase Sound.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Podedes ver todos os métodos dispoñibles no enlace anterior da clase Sound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wiki</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.cifprodolfoucha.es/index.php?title=LIBGDX_Musica_son&amp;diff=525&amp;oldid=prev</id>
		<title>Wiki: Página creada con «&lt;span style=&quot;font-size:150%;&quot;&gt;UNIDADE 2: Música e efectos de son&lt;/span&gt;  ===Introdución===  Aínda que non o pareza a música e efectos de son son moi importantes para un...»</title>
		<link rel="alternate" type="text/html" href="https://wiki.cifprodolfoucha.es/index.php?title=LIBGDX_Musica_son&amp;diff=525&amp;oldid=prev"/>
		<updated>2015-12-12T17:23:13Z</updated>

		<summary type="html">&lt;p&gt;Página creada con «&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;UNIDADE 2: Música e efectos de son&amp;lt;/span&amp;gt;  ===Introdución===  Aínda que non o pareza a música e efectos de son son moi importantes para un...»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nueva&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;UNIDADE 2: Música e efectos de son&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Introdución===&lt;br /&gt;
&lt;br /&gt;
Aínda que non o pareza a música e efectos de son son moi importantes para un xogo. Agora mesmo como tedes o xogo non &amp;#039;engancha&amp;#039; moito, pero xa veredes como cambia a cousa cando poñamos a música e os efectos de son.&lt;br /&gt;
&lt;br /&gt;
Algúns dos recursos que temos en Internet son:&lt;br /&gt;
&lt;br /&gt;
* Música: http://dig.ccmixter.org&lt;br /&gt;
* Efectos de son: &lt;br /&gt;
::http://www.soundboard.com/category/Sound-Effects&lt;br /&gt;
::http://www.sonidosmp3gratis.com/download.php?sonido=claxon%20de%20coche&lt;br /&gt;
::http://www.drpetter.se/project_sfxr.html: Programa para xerar sons de tipo arcade.&lt;br /&gt;
&lt;br /&gt;
===Efectos de son===&lt;br /&gt;
&lt;br /&gt;
Información da wiki: https://github.com/libgdx/libgdx/wiki/Sound-effects&lt;br /&gt;
&lt;br /&gt;
Os efectos de son a diferenza da música, son sons que duran uns segundos e que son tocados cando se produce algún evento no xogo.&lt;br /&gt;
&lt;br /&gt;
A clase que manexa os sons é a [http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/audio/Sound.html clase Sounds].&lt;br /&gt;
&lt;br /&gt;
A forma que temos de cargar un arquivo será a seguinte:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;java&amp;quot; line enclose=&amp;quot;div&amp;quot;&amp;gt;&lt;br /&gt;
Sound son = Gdx.audio.newSound(Gdx.files.internal(&amp;quot;data/arquivo_son.mp3&amp;quot;));&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Veremos no punto [http://manuais.iessanclemente.net/index.php?title=LIBGDX_Gardando_datos Gardando datos] que daremos despois, explicamos que Gdx.files.internal fai referencia ó cartafol assets do proxecto Android.&lt;br /&gt;
&lt;br /&gt;
Podedes ver todos os métodos dispoñibles no enlace anterior da clase Sound.&lt;br /&gt;
Entre eles temos:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/audio/Sound.html#play-- play()]: toca o son. Está sobrecargado e pode usarse a versión no que se lle envía o nivel de volume.&lt;br /&gt;
:Dito método devolve un id (long) o cal pode ser usado para:&lt;br /&gt;
&lt;br /&gt;
:: [http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/audio/Sound.html#setLooping-long-boolean- Facer looping]: que se repita o son.&lt;br /&gt;
:: [http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/audio/Sound.html#setVolume-long-float- Modificar o volume]: modifica o volume do son. Valores entre 0 e 1.&lt;br /&gt;
&lt;br /&gt;
* [http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/audio/Sound.html#stop-- Método stop]: para de tocar.&lt;br /&gt;
&lt;br /&gt;
* [http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/audio/Sound.html#dispose-- Método dispose]: libera o son da memoria. Necesario facelo ó saír do xogo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Por exemplo:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;java&amp;quot; line enclose=&amp;quot;div&amp;quot;&amp;gt;&lt;br /&gt;
Sound son = Gdx.audio.newSound(Gdx.files.internal(&amp;quot;data/arquivo_son.mp3&amp;quot;));&lt;br /&gt;
son.play();&lt;br /&gt;
son.dispose();&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Música===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Información da wiki: https://github.com/libgdx/libgdx/wiki/Streaming-music&lt;br /&gt;
&lt;br /&gt;
A diferenza dos efectos de son que se gardan en memoria, a música é cargada do disco cando se necesita.&lt;br /&gt;
Sempre deberemos utilizar esta opción cando teñamos unha música de fondo.&lt;br /&gt;
&lt;br /&gt;
A música de fondo soe ocupar moito espazo en disco polo que é aconsellable editala e reducir a súa calidade (frecuencia de muestreo, canal mono,....)&lt;br /&gt;
&lt;br /&gt;
Un programa para facer isto é o Audicity: http://audacity.sourceforge.net/?lang=es&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unha vez temos a música no cartafol assets da versión Android podemos utilizala facendo uso da [https://github.com/libgdx/libgdx/wiki/Streaming-music clase Music].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;java&amp;quot; line enclose=&amp;quot;div&amp;quot;&amp;gt;&lt;br /&gt;
Music musica = Gdx.audio.newMusic(Gdx.files.internal(&amp;quot;data/arquivo_musica.mp3&amp;quot;));&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Entre os métodos a utiliza temos:&lt;br /&gt;
&lt;br /&gt;
* [http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/audio/Music.html#play-- Método play]: reproduce o arquivo de audio.&lt;br /&gt;
* [http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/audio/Music.html#isPlaying-- Método isPlaying]: devolve un boolean indicando se a música segue tocando.&lt;br /&gt;
* [http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/audio/Music.html#isPlaying-- Método isLooping]: devolve un boolean indicando se a música non vai parar.&lt;br /&gt;
* [http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/audio/Music.html#getPosition-- Método getPosition]: devolve a posición en segundos.&lt;br /&gt;
* [http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/audio/Music.html#setVolume-float- Modificar o volume]: modifica o volume do son. Valores entre 0 e 1.&lt;br /&gt;
* [http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/audio/Music.html#stop-- Método stop]: para de tocar.&lt;br /&gt;
* [http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/audio/Music.html#dispose-- Método dispose]: libera o son da memoria. Necesario facelo ó saír do xogo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Por exemplo:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;java&amp;quot; line enclose=&amp;quot;div&amp;quot;&amp;gt;&lt;br /&gt;
Music musica = Gdx.audio.newMusic(Gdx.files.internal(&amp;quot;data/arquivo_musica.mp3&amp;quot;));&lt;br /&gt;
musica .setVolume(0.5f); &lt;br /&gt;
musica .setLooping(true);&lt;br /&gt;
musica .stop(); &lt;br /&gt;
musica.dispose();&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TAREFA 2.12 A FACER:&amp;#039;&amp;#039;&amp;#039; Esta parte está asociada á realización dunha tarefa.  &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Efectos de son aleatorios===&lt;br /&gt;
&lt;br /&gt;
No noso xogo queremos que cada certo tempo se escoite un son de claxon.&lt;br /&gt;
&lt;br /&gt;
Para facer isto temos dúas opcións:&lt;br /&gt;
&lt;br /&gt;
*Opción a): &lt;br /&gt;
:*Definir unha variable no método controlarXogo de tipo float: float tempo=0;&lt;br /&gt;
:*Sumarlle delta: tempo+=delta dentro do método update e cada certo tempo facer tocar o claxon:&lt;br /&gt;
:::&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
		tempo+=delta;&lt;br /&gt;
		if(tempo&amp;gt;=2f){&lt;br /&gt;
			tempo=0f;&lt;br /&gt;
			Audio.claxon[0].play();&lt;br /&gt;
		}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Opción b):&lt;br /&gt;
&lt;br /&gt;
Utilizar a [http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/utils/Timer.html clase Timer].&lt;br /&gt;
&lt;br /&gt;
Esta clase permite cada certo tempo e optativamente, de forma continuada, realizar [http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/utils/Timer.Task.html unha tarefa (Task)].&lt;br /&gt;
&lt;br /&gt;
O proceso para o que nos ocupa sería:&lt;br /&gt;
&lt;br /&gt;
Definimos na clase Audio e dentro do método incializarMusica (feito na tarefa anterior) un array de efectos de son para os coches:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Código da clase Audio&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Obxectivo:&amp;#039;&amp;#039;&amp;#039; definir un array de son para os tipos de claxon.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
	public static Sound claxon[] = new Sound[3];&lt;br /&gt;
        ...............&lt;br /&gt;
	public static void inicializarMusica() {&lt;br /&gt;
		claxon[0] = Gdx.audio&lt;br /&gt;
				.newSound(Gdx.files.internal(&amp;quot;MUSICA/LIBGDX_claxon.mp3&amp;quot;));&lt;br /&gt;
		claxon[1] = Gdx.audio&lt;br /&gt;
				.newSound(Gdx.files.internal(&amp;quot;MUSICA/LIBGDX_claxon2.mp3&amp;quot;));&lt;br /&gt;
		claxon[2] = Gdx.audio&lt;br /&gt;
				.newSound(Gdx.files.internal(&amp;quot;MUSICA/LIBGDX_claxon3.mp3&amp;quot;));&lt;br /&gt;
                ....................&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Nota:&amp;lt;/u&amp;gt; Os arquivos de audio os tedes subidos previamente na realización da tarefa 2.12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Agora definimos na mesma clase unha tarefa para tocar o claxon. Necesitamos definila (poderíamos crear unha tarefa sen ter referencia a ela, de forma anónima) xa que cando vaiamos á pantalla de pausa, temos que parar os claxon´s e volvelos a poñer en marcha cando volvamos á pantalla do xogo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Código da clase Audio&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Obxectivo:&amp;#039;&amp;#039;&amp;#039; definir a tarefa para que cada certo tempo toque un claxon.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;java&amp;quot; line enclose=&amp;quot;div&amp;quot; highlight=&amp;quot;&amp;quot; &amp;gt;&lt;br /&gt;
public class Audio {&lt;br /&gt;
        ................&lt;br /&gt;
	private static Task claxonCoches;&lt;br /&gt;
	public static void iniciarClaxon(){&lt;br /&gt;
		claxonCoches = new Task(){&lt;br /&gt;
&lt;br /&gt;
			@Override&lt;br /&gt;
			public void run() {&lt;br /&gt;
				// TODO Auto-generated method stub&lt;br /&gt;
				Audio.claxon[MathUtils.random(0, 2)].play();&lt;br /&gt;
			}&lt;br /&gt;
		};&lt;br /&gt;
&lt;br /&gt;
		Timer.schedule(claxonCoches, 0, 2f);&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	public static void paraClaxon(){&lt;br /&gt;
		claxonCoches.cancel();&lt;br /&gt;
	}&lt;br /&gt;
        ................&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Agora só temos que chamar a ditos métodos dende a pantalla do xogo.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Código da clase PantallaXogo&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Obxectivo:&amp;#039;&amp;#039;&amp;#039; iniciar e deter o claxon dos coches en función se estamos xogando ou en pausa/saír.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;java&amp;quot; line enclose=&amp;quot;div&amp;quot; highlight=&amp;quot;8,15,24&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
	@Override&lt;br /&gt;
	public void show() {&lt;br /&gt;
		// TODO Auto-generated method stub&lt;br /&gt;
		Gdx.input.setInputProcessor(this);&lt;br /&gt;
		if (pause) Audio.playMusica();&lt;br /&gt;
		pause=false;&lt;br /&gt;
		Audio.auga.play();&lt;br /&gt;
		Audio.iniciarClaxon();&lt;br /&gt;
	}&lt;br /&gt;
	@Override&lt;br /&gt;
	public void hide() {&lt;br /&gt;
		 // TODO Auto-generated method stub&lt;br /&gt;
		Audio.auga.stop();&lt;br /&gt;
		if ((finXogo) || (sair)) dispose();&lt;br /&gt;
		Audio.paraClaxon();&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	@Override&lt;br /&gt;
	public void resume() {&lt;br /&gt;
		// TODO Auto-generated method stub&lt;br /&gt;
		Gdx.input.setInputProcessor(this);&lt;br /&gt;
		pause=false;&lt;br /&gt;
		Audio.playMusica();&lt;br /&gt;
		Audio.iniciarClaxon();&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
        ................&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
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&amp;lt;br&amp;gt; -- [[Usuario:angelfg|Ángel D. Fernández González]] -- (2015).&lt;/div&gt;</summary>
		<author><name>Wiki</name></author>
		
	</entry>
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