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	<id>https://wiki.cifprodolfoucha.es/index.php?action=history&amp;feed=atom&amp;title=Programacion_de_videoxogos_2D_%2F_3D_con_LIBGDX</id>
	<title>Programacion de videoxogos 2D / 3D con LIBGDX - Historial de revisiones</title>
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	<updated>2026-10-17T02:38:35Z</updated>
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	<entry>
		<id>https://wiki.cifprodolfoucha.es/index.php?title=Programacion_de_videoxogos_2D_/_3D_con_LIBGDX&amp;diff=10419&amp;oldid=prev</id>
		<title>Wiki en 16:50 3 may 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.cifprodolfoucha.es/index.php?title=Programacion_de_videoxogos_2D_/_3D_con_LIBGDX&amp;diff=10419&amp;oldid=prev"/>
		<updated>2020-05-03T16:50:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;es&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Revisión anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revisión del 16:50 3 may 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l278&quot; &gt;Línea 278:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 278:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://wiki.cifprodolfoucha.es/index.php?title=P%C3%A1xina_Principal Página principal de la WIKI]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt; -- [[Usuario:angelfg|Ángel D. Fernández González]] -- (2017).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt; -- [[Usuario:angelfg|Ángel D. Fernández González]] -- (2017).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wiki</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.cifprodolfoucha.es/index.php?title=Programacion_de_videoxogos_2D_/_3D_con_LIBGDX&amp;diff=6200&amp;oldid=prev</id>
		<title>Wiki en 08:03 16 jul 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.cifprodolfoucha.es/index.php?title=Programacion_de_videoxogos_2D_/_3D_con_LIBGDX&amp;diff=6200&amp;oldid=prev"/>
		<updated>2018-07-16T08:03:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;es&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Revisión anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revisión del 08:03 16 jul 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l222&quot; &gt;Línea 222:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 222:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* GRAFICOS:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* GRAFICOS:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::* http://www.3dmodelfree.com/&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::* https://www.mixamo.com/#/?page=1&amp;amp;type=Character&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* http://opengameart.org/&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* http://opengameart.org/&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* http://kenney.nl/&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* http://kenney.nl/&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wiki</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.cifprodolfoucha.es/index.php?title=Programacion_de_videoxogos_2D_/_3D_con_LIBGDX&amp;diff=5586&amp;oldid=prev</id>
		<title>Wiki: /* ANEXO II: Temas non explicados. */</title>
		<link rel="alternate" type="text/html" href="https://wiki.cifprodolfoucha.es/index.php?title=Programacion_de_videoxogos_2D_/_3D_con_LIBGDX&amp;diff=5586&amp;oldid=prev"/>
		<updated>2018-03-28T19:10:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;ANEXO II: Temas non explicados.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;es&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Revisión anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revisión del 19:10 28 mar 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l208&quot; &gt;Línea 208:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 208:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://github.com/Trixt0r/spriter Librería Java para animación de sprites]:  Usada para facer animacións de gráficos.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://github.com/Trixt0r/spriter Librería Java para animación de sprites]:  Usada para facer animacións de gráficos.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://github.com/ndee85/coa_tools Addon para Blender]: Addon que se integra xunto có [https://www.blender.org/ programa Blender] e permite facer animacións de gráficos 2D.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://github.com/ndee85/coa_tools Addon para Blender]: Addon que se integra xunto có [https://www.blender.org/ programa Blender] e permite facer animacións de gráficos 2D.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://github.com/TomGrill/gdx-facebook]: Extensión para Libgdx que permite acceder á [https://developers.facebook.com/docs/graph-api?locale=es_ES Facebook Graph API].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://github.com/TomGrill/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gdx-facebook &lt;/ins&gt;gdx-facebook]: Extensión para Libgdx que permite acceder á [https://developers.facebook.com/docs/graph-api?locale=es_ES Facebook Graph API].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wiki</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.cifprodolfoucha.es/index.php?title=Programacion_de_videoxogos_2D_/_3D_con_LIBGDX&amp;diff=3894&amp;oldid=prev</id>
		<title>Wiki: /* ANEXO II: Temas non explicados. */</title>
		<link rel="alternate" type="text/html" href="https://wiki.cifprodolfoucha.es/index.php?title=Programacion_de_videoxogos_2D_/_3D_con_LIBGDX&amp;diff=3894&amp;oldid=prev"/>
		<updated>2017-08-08T09:29:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;ANEXO II: Temas non explicados.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;es&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Revisión anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revisión del 09:29 8 ago 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l208&quot; &gt;Línea 208:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 208:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://github.com/Trixt0r/spriter Librería Java para animación de sprites]:  Usada para facer animacións de gráficos.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://github.com/Trixt0r/spriter Librería Java para animación de sprites]:  Usada para facer animacións de gráficos.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://github.com/ndee85/coa_tools Addon para Blender]: Addon que se integra xunto có [https://www.blender.org/ programa Blender] e permite facer animacións de gráficos 2D.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://github.com/ndee85/coa_tools Addon para Blender]: Addon que se integra xunto có [https://www.blender.org/ programa Blender] e permite facer animacións de gráficos 2D.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* [https://github.com/TomGrill/gdx-facebook]: Extensión para Libgdx que permite acceder á [https://developers.facebook.com/docs/graph-api?locale=es_ES Facebook Graph API].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wiki</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.cifprodolfoucha.es/index.php?title=Programacion_de_videoxogos_2D_/_3D_con_LIBGDX&amp;diff=3848&amp;oldid=prev</id>
		<title>Wiki en 19:33 24 may 2017</title>
		<link rel="alternate" type="text/html" href="https://wiki.cifprodolfoucha.es/index.php?title=Programacion_de_videoxogos_2D_/_3D_con_LIBGDX&amp;diff=3848&amp;oldid=prev"/>
		<updated>2017-05-24T19:33:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;es&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Revisión anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revisión del 19:33 24 may 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Línea 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Neste curso non só imos aprender a manexar o framework LIBGDX, tamén imos aprender un modo de &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;desenrolar &lt;/del&gt;xogos.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Neste curso non só imos aprender a manexar o framework LIBGDX, tamén imos aprender un modo de &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;desenvolver &lt;/ins&gt;xogos.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dado que o tema é moi extenso, trátase de abrir un abano das posibilidades que nos ofrece o uso do framework Libgdx.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dado que o tema é moi extenso, trátase de abrir un abano das posibilidades que nos ofrece o uso do framework Libgdx.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wiki</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.cifprodolfoucha.es/index.php?title=Programacion_de_videoxogos_2D_/_3D_con_LIBGDX&amp;diff=3531&amp;oldid=prev</id>
		<title>Wiki: Página creada con «center &lt;center&gt;[http://libgdx.badlogicgames.com/ LIBGDX]&lt;/center&gt;  &lt;br&gt;     ==&#039;&#039;&#039;Licenza do curso&#039;&#039;&#039;== &lt;br&gt; &lt;div style=&quot;mar...»</title>
		<link rel="alternate" type="text/html" href="https://wiki.cifprodolfoucha.es/index.php?title=Programacion_de_videoxogos_2D_/_3D_con_LIBGDX&amp;diff=3531&amp;oldid=prev"/>
		<updated>2017-02-10T12:01:43Z</updated>

		<summary type="html">&lt;p&gt;Página creada con «&lt;a href=&quot;https://wiki.cifprodolfoucha.es/index.php?title=Archivo:Xogos_Libgdx_Presentacion_1.png&quot; title=&quot;Archivo:Xogos Libgdx Presentacion 1.png&quot;&gt;450px|center&lt;/a&gt; &amp;lt;center&amp;gt;[http://libgdx.badlogicgames.com/ LIBGDX]&amp;lt;/center&amp;gt;  &amp;lt;br&amp;gt;     ==&amp;#039;&amp;#039;&amp;#039;Licenza do curso&amp;#039;&amp;#039;&amp;#039;== &amp;lt;br&amp;gt; &amp;lt;div style=&amp;quot;mar...»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nueva&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Imagen:Xogos_Libgdx_Presentacion_1.png|450px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;[http://libgdx.badlogicgames.com/ LIBGDX]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Licenza do curso&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0; background:#E6ECFF; font-size:100%; border:1px solid #cccccc; text-align:left; padding:0.2em 0.4em; -moz-border-radius:6px&amp;quot;&amp;gt;http://i.creativecommons.org/l/by-nc-sa/3.0/es/88x31.png&lt;br /&gt;
&amp;lt;br&amp;gt;Este manual de &amp;#039;&amp;#039;&amp;#039;Curso Platega: Desenvolvemento de xogos 2D/3D Multiplataforma (Windows, Linux, Max OS X, Android (+2.2),...)&amp;#039;&amp;#039;&amp;#039; é creado e editado por [[Usuario:angelfg| Ángel D. Fernández González]] baixo a licenza [http://creativecommons.org/licenses/by-nc-sa/3.0/es/ Creative Commons 3.0:] &lt;br /&gt;
&lt;br /&gt;
:*Copiar, distribuír e comunicar publicamente a obra, sempre mencionando ós autores.&lt;br /&gt;
:*Uso non comercial. &lt;br /&gt;
:*Compartir as modificacións baixo a mesma licenza. &lt;br /&gt;
&lt;br /&gt;
Para calquera outro tipo de uso non contemplado na licenza anterior consulte ó autor: [[Usuario:angelfg| Ángel D. Fernández González]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Neste curso non só imos aprender a manexar o framework LIBGDX, tamén imos aprender un modo de desenrolar xogos.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Dado que o tema é moi extenso, trátase de abrir un abano das posibilidades que nos ofrece o uso do framework Libgdx.&lt;br /&gt;
&lt;br /&gt;
O seu seguimento será realizado a través da plataforma [http://www.edu.xunta.es/platega/login/index.php PLATEGA] da [http://www.edu.xunta.es Consellería de Cultura, Educación e Ordenación Universitaria] da [http://www.xunta.es Xunta de Galicia].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Cada unha das partes do curso comeza indicando os obxectivos que persegue, así como, o escenario necesario para levalo a cabo.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Os gráficos utilizados e a música foron obtidos de:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gráficos:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*http://opengameart.org/content/alienspritesheet&lt;br /&gt;
*http://opengameart.org/content/basic-2d-car-collection&lt;br /&gt;
*http://opengameart.org/content/spaceship-2&lt;br /&gt;
::Gráficos: PlatForge project, art by Stafford McIntyre&lt;br /&gt;
*http://opengameart.org/content/consolidated-hard-vacuum-terrain-tilesets&lt;br /&gt;
::Gráficos: &amp;quot;Hard Vacuum&amp;quot; art by Daniel Cook (Lostgarden.com)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Música:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*http://dig.ccmixter.org/files/grapes/16626&lt;br /&gt;
*http://www.sonidosmp3gratis.com/download.php?sonido=claxon%20de%20coche&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;UNIDADE 0: Coñecementos de partida, observacións sobre o material e explicación inicial&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*[[LIBGDX_Coñecementos_Previos | Coñecementos previos necesarios]]&lt;br /&gt;
*[[LIGBDX_Explicacion_Framework | LIBGDX: qué é isto ?]]&lt;br /&gt;
*[[LIGBDX_Exemplos | Exemplos de xogos]]&lt;br /&gt;
*[[LIGBDX_Novas | Novas do framework LIBGDX]]&lt;br /&gt;
*[[LIBGDX_Material vivo | Material vivo]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;UNIDADE 1: Instalación JDK, Android SDK e framework LibGDX.&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
*[[LIBGDX_Tarefas_a_entregar_Unidade_1 | Tarefas UNIDADE 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[LibGDX: Obxectivos e escenarios da UNIDADE 1]] &lt;br /&gt;
*[[Introdución a Android: Versións, APIS e SDK | Punto de só lectura: Introdución a Android: Versións, APIS e SDK]]&lt;br /&gt;
*[[Instalación Android Studio | Instalación Android Studio (incluído o JDK)]]&lt;br /&gt;
*[[LIBGDX_Instalación do framework LIBGDX | Instalación do framework LIBGDX]]&lt;br /&gt;
*[[LIBGDX_Execución dos proxectos | Execución dos proxectos importados.&amp;#039;Ola mundo&amp;#039;]]&lt;br /&gt;
*[[LIBGDX_Importación dos proxectos a outros computadores | Importación dos proxectos a outros computadores]]&lt;br /&gt;
*[[LIBGDX_Actualización dos proxectos a outra versión do Framework | Versións do Framework Libgdx.Actualización dos proxectos]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;UNIDADE 2: Desenvolvemento de xogos 2D.&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
*[[LIBGDX_Tarefas_entregar_Unidade_2 | Tarefas UNIDADE 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[LIBGDX_Obxectivos e escenarios da UNIDADE 2 | Obxectivos e escenarios da UNIDADE 2]]&lt;br /&gt;
*[[LIBGDX_Fases no desenvolvemento dun xogo | Fases no desenvolvemento dun xogo]]&lt;br /&gt;
*[[LIBGDX_Coñecendo a estrutura dos proxectos | Coñecendo a estrutura dos proxectos]]&lt;br /&gt;
*[[LIBGDX_Analizando o proxecto común | Analizando o proxecto común]]&lt;br /&gt;
*[[LIBGDX_Preparando o esqueleto | Preparando o &amp;#039;esqueleto&amp;#039; do noso xogo]]&lt;br /&gt;
*[[LIBGDX_A cámara 2D | A cámara 2D. Cámara ortográfica.]]&lt;br /&gt;
*[[LIBGDX_Os graficos | Os gráficos.]]&lt;br /&gt;
*[[LIBGDX_Movendo os graficos | Movendo os gráficos. A lóxica do noso xogo.]]&lt;br /&gt;
*[[LIBGDX_MVC | Modelo - Vista - Controlador]]&lt;br /&gt;
*[[LIBGDX_Creando o mundo | Creando o mundo]]&lt;br /&gt;
*[[LIBGDX_As interfaces para capturar eventos | As interfaces para capturar eventos.]]&lt;br /&gt;
*[[LIBGDX_As colisions | As colisións.]]&lt;br /&gt;
*[[LIBGDX_Cambiando_de_pantalla | Cambiando de pantalla.]]&lt;br /&gt;
*[[LIBGDX_Fontes | Fontes.]]&lt;br /&gt;
*[[LIBGDX_Musica_son | Música e efectos de son.]]&lt;br /&gt;
*[[LIBGDX_Gardando datos. | Gardando datos.]]&lt;br /&gt;
*[[LIBGDX_Empaquetado_distribución. | Empaquetado e distribución.]]&lt;br /&gt;
*[[LIBGDX_Seccions avanzadas2D. | Enlaces con seccións avanzadas non relacionadas.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[LIBGDX_Anexo tipos de datos | Anexo: Tipos de datos.]]&lt;br /&gt;
*[[LIBGDX_Anexo Consellos de programacion | Anexo Consellos de programación.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;UNIDADE 3: Desenvolvemento de xogos 2D. AVANZADO.&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
Esta sección non é obrigatoria facela. &lt;br /&gt;
Está asociada ás diferentes seccións da parte 2D.&lt;br /&gt;
&lt;br /&gt;
*[[LIBGDX_Acelerometro | Compás / Acelerómetro.]]&lt;br /&gt;
*[[LIBGDX_TextureAtlas | Cargar os gráficos de forma conxunta: TextureAtlas.]]&lt;br /&gt;
*[[LIBGDX_AssetManager | Carga dos recursos optimizada. Clase AssetManager.]]&lt;br /&gt;
*[[LIBGDX_Animacions | Animacións.]]&lt;br /&gt;
*[[LIBGDX_Fontes_avanzado| Fontes.]]&lt;br /&gt;
*[[LIBGDX_Vector_direccion| Vector dirección.]]&lt;br /&gt;
*[[LIBGDX_Xestion_Eventos_GestureListener | Xestion de eventos: GestureListener.]]&lt;br /&gt;
*[[LIBGDX_TouchPad | Touchpad (joystick).]]&lt;br /&gt;
*[[LIBGDX_Mapas. Uso de tiled. | Mapas. Uso de tiled.]]&lt;br /&gt;
*[[LIBGDX_Scene UI | Scene2D UI.]]&lt;br /&gt;
*[[LIBGDX_Scene | Scene2D.]]&lt;br /&gt;
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==&amp;#039;&amp;#039;&amp;#039;UNIDADE 4: Desenvolvemento de xogos 3D.&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
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*[[LIBGDX_Tarefas_entregar_UD4 | Tarefas UNIDADE 4]]&lt;br /&gt;
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*[[LIBGDX_Obxectivos e escenarios da UNIDADE 4 | Obxectivos e escenarios da UNIDADE 4]]&lt;br /&gt;
*[[LIBGDX_Introducion_3D | Introdución]]&lt;br /&gt;
*[[LIBGDX_Figuras_3D_Mesh | Figuras 3D. Mesh]]&lt;br /&gt;
*[[LIBGDX_Camara3D | A cámara en 3D]]&lt;br /&gt;
*[[LIBGDX_Shader_Program | Shader Program]]&lt;br /&gt;
*[[LIBGDX_Animacions3D | Animacións en 3D]]&lt;br /&gt;
*[[LIBGDX_Carga_Modelos3D | Modelos en 3D: Carga e deseño]]&lt;br /&gt;
*[[LIBGDX_Colisions3D | Colisións en 3D]]&lt;br /&gt;
*[[LIBGDX_Empaquetado_distribución. | Empaquetado e distribución.]]&lt;br /&gt;
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==&amp;#039;&amp;#039;&amp;#039;UNIDADE 5: Desenvolvemento de xogos 3D Avanzado.&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
Esta sección non é obrigatoria facela. &lt;br /&gt;
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Explicado o uso da nova API 3D. É necesario ter lido a Unidade 4.&lt;br /&gt;
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*[[LIBGDX_Introducion_3DAvanzado | Introdución]]&lt;br /&gt;
*[[LIBGDX_ModelBuilder | ModelBuilder. Primeiros modelos 3D]]&lt;br /&gt;
*[[LIBGDX_APICargaModelos3D | Cargar Modelos 3D.]]&lt;br /&gt;
*[[LIBGDX_APIMoverModelos3D | Mover Modelos 3D.]]&lt;br /&gt;
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==&amp;#039;&amp;#039;&amp;#039;UNIDADE 6: Exemplos de xogos desenvolvidos.&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
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*[[LIBGDX_EXEMPLOS DE XOGOS 2D | EXEMPLOS DE XOGOS 2D.]]&lt;br /&gt;
*[[LIBGDX_EXEMPLOS DE XOGOS 3D | EXEMPLOS DE XOGOS 3D.]]&lt;br /&gt;
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==&amp;#039;&amp;#039;&amp;#039;ANEXO I: Clases útiles.&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
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*[http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/Sprite.html Clase Sprite]: Clase que incorpora todo o necesario para gardar información dun personaxe do xogo: Textura, posición, tamaño, cor. Incorpora métodos para escalar, mover e rotar a textura así como para debuxala.&lt;br /&gt;
*[https://github.com/xoppa/world/blob/master/src/com/xoppa/android/misc/RadialSprite.java Clase RadialSprite]: Permite debuxar unha parte dunha TextureRegion indicando un ángulo (por exemplo no caso de utilizar un progressbar circular).&lt;br /&gt;
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==&amp;#039;&amp;#039;&amp;#039;ANEXO II: Temas non explicados.&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
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*[[LIBGDX_gdx_utils | GDX UTILS.]]&lt;br /&gt;
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*[https://github.com/libgdx/libgdx/wiki/2d-particle-effects Editor de Partículas 2D.]&lt;br /&gt;
*[https://github.com/libgdx/libgdx/wiki/3D-Particle-Effects Editor de Partículas 3D.]&lt;br /&gt;
*[https://github.com/libgdx/libgdx/wiki/Box2d Box2D. Motor de físicas 2D.]&lt;br /&gt;
*[https://github.com/libgdx/box2dlights Box2D Light.]&lt;br /&gt;
::* [http://box2d.org/manual.pdf Manual Box2D]&lt;br /&gt;
*[https://github.com/libgdx/libgdx/wiki/Bullet-physics Bullet. Motor de físicas 3D.]&lt;br /&gt;
*[https://github.com/EsotericSoftware/kryonet Librerías para facer xogos con comunicación cliente/servidor tcp/udp]&lt;br /&gt;
*[http://www.brashmonkey.com/index.htm Brashmonkey]: Interesante programa para facer animacións con uso de esqueletos.&lt;br /&gt;
:*[https://github.com/Trixt0r/spriter Librerías Java para facer uso do programa anterior.]&lt;br /&gt;
*[http://overlap2d.com/ Overlap2D]: Editor que permite integrar nunha escena animacións, gráficos, efectos de partícula, luces e físicas e exportalo para utilizalo no noso xogo.&lt;br /&gt;
*[https://github.com/libgdx/libgdx/wiki/Memory-management Manexo de memoria:]: Indica como utilizar un pool para xestionar correctamente a memoria, coma nos casos de utilizar dinamicamente un número indeterminado de personaxes ou obxectos (como inimigos e balas, por exemplo).&lt;br /&gt;
*[https://github.com/junkdog/artemis-odb/wiki/About Framework Artemis-odb]: Framework baseado en Sistemas de Entidades para desenvolver xogos.&lt;br /&gt;
*[https://github.com/Trixt0r/spriter Librería Java para animación de sprites]:  Usada para facer animacións de gráficos.&lt;br /&gt;
*[https://github.com/ndee85/coa_tools Addon para Blender]: Addon que se integra xunto có [https://www.blender.org/ programa Blender] e permite facer animacións de gráficos 2D. &lt;br /&gt;
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==&amp;#039;&amp;#039;&amp;#039;ANEXO III: Recursos&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
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* MUSICA-AUDIOS: &lt;br /&gt;
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::* http://www.freesound.org/&lt;br /&gt;
::* http://www.openmusicarchive.org/&lt;br /&gt;
::* http://www.indiegamemusic.com/&lt;br /&gt;
::* http://dig.ccmixter.org/&lt;br /&gt;
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* GRAFICOS:&lt;br /&gt;
::* http://opengameart.org/&lt;br /&gt;
::* http://kenney.nl/&lt;br /&gt;
::* http://lunar.lostgarden.com/labels/free%20game%20graphics.html&lt;br /&gt;
::* http://www.gameart2d.com/&lt;br /&gt;
::* http://tf3dm.com/&lt;br /&gt;
::* http://search.creativecommons.org/?lang=es&lt;br /&gt;
::* http://www.turbosquid.com: Modelos 3D de pago.&lt;br /&gt;
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* Libgdx Tools (inclúe Editor de Partículas, Hiero, Fbx-Conv,...)&lt;br /&gt;
::* https://libgdx.badlogicgames.com/tools.html&lt;br /&gt;
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* Editor para Stage UI&lt;br /&gt;
::* https://github.com/cobolfoo/gdx-skineditor&lt;br /&gt;
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==&amp;#039;&amp;#039;&amp;#039;ANEXO IV: Artigos interesantes&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
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*[https://github.com/GoranM/bdx/wiki Motor de xogos 3D lixeiro para ser utilizado xunto có Blender]&lt;br /&gt;
*[https://code.google.com/p/libgdx-users/wiki/IntegratingAndroidNativeUiElements3TierProjectSetup Como enviar mensaxes Toast, Alert´s, amosar unha ListView de Android e invocar un Intent dende o proxecto Core].&lt;br /&gt;
*[http://www.slideshare.net/mariozechner5/libgdx-jam-survival-guide?ref=http://itch.io/jam/libgdxjam Guia coas diferentes fases polas que se debe pasar para crear un xogo en equipo]&lt;br /&gt;
*[https://www.reddit.com/r/gamedev/comments/3ys4vg/a_month_ago_i_released_a_free_space_skybox/?utm_content=buffer0be37&amp;amp;utm_medium=social&amp;amp;utm_source=twitter.com&amp;amp;utm_campaign=buffer Xerador de texturas de planetas en 3D e xerador dun ceo de estrelas]: Posibilidade de aplicalo a Libgdx ?&lt;br /&gt;
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==&amp;#039;&amp;#039;&amp;#039;ANEXO V: Bibliografía e titoriais&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
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*[http://www.gamefromscratch.com/page/LibGDX-Tutorial-series.aspx LibGDX Tutorial Series]&lt;br /&gt;
*[https://www.packtpub.com/game-development/libgdx-cross-platform-game-development-cookbook Libro Libgdx cross platform game development cookbook]&lt;br /&gt;
*[https://www.packtpub.com/game-development/libgdx-game-development-essentials Libro Libgdx game development essentials]&lt;br /&gt;
*[http://www.amazon.com/Beginning-Android-Games-Third-Robert/dp/1484204735/ref=sr_1_4?s=books&amp;amp;ie=UTF8&amp;amp;qid=1452968922&amp;amp;sr=1-4&amp;amp;keywords=mario+zechner Libro 3ª Edicción Beginning Android Games (2017)]&lt;br /&gt;
*[http://www.amazon.com/Beginning-Android-Development-Zechner-Paperback/dp/B00IGYNNAQ/ref=sr_1_17?s=books&amp;amp;ie=UTF8&amp;amp;qid=1452969035&amp;amp;sr=1-17&amp;amp;keywords=mario+zechner Libro Edicción 2011 Beginning Android 4 Games Development (Beginning Apress)]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Nota:&amp;#039;&amp;#039;&amp;#039; Nos libros fixádevos no ano de publicación por se hai edicións máis actualizadas.&lt;br /&gt;
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&amp;lt;br&amp;gt; -- [[Usuario:angelfg|Ángel D. Fernández González]] -- (2017).&lt;/div&gt;</summary>
		<author><name>Wiki</name></author>
		
	</entry>
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